Tool

Sensitivity helper

Checked 2026-10-18

Search spells this as a converter, including the misspelling. I built a measurer instead of a fake Valorant profile.

I could not find a PAPERHEAD yaw, a counts-per-inch, or a published slider curve. Copying another site's magic number would make your aim worse and look precise. The box under this paragraph does arithmetic only.

Try slider 1.500. This assumes a higher slider turns faster, and that the slider is linear. Measure again after you change it.

How to measure

In the game you already know, put your crosshair on a mark, turn exactly 360 degrees, and measure the mouse travel in centimeters. Do the same in PAPERHEAD at your current slider. Enter those two distances and the slider value. The result multiplies the slider by (PAPERHEAD cm / other cm), which is the direction that shortens a too-long turn if the slider is linear with turn speed.

If the slider is not linear, the number is only a first guess. Measure again after you change it. I am not storing the values.

Steam screenshot: a multi-barrel gun firing inside a blue room full of paper scrapsSteam screenshot: the pencil aimed at a terminal that reads LOCK DOWN equals FALSE

Questions I keep getting

Why not list Valorant, CS2, and Apex coefficients?

Those coefficients are properties of those games. PAPERHEAD has not published its side of the fraction.

Will a higher slider turn faster?

That is the usual convention, and it is the assumption printed on the tool. Test it.

Sources I used